On the weekend we used the Open War Mission Pack cards to generate the missions used in our campaign games.
The cards give a number of different deployments, objectives and twists to provide a unique game.
However rather than have a totally random scenario, the guys in the group have adapted/created a mini-game around scenario generation.
This works by creating a grid of three cards by three cards.
The top row are Deployment Cards, the middle row Objective Cards and the bottom row are the Twist Cards.
The default selection is the most LHS card in the row.
DEPLOYMENT |
D1 |
D2 |
D3 |
OBJECTIVE |
O1 |
O2 |
O3 |
TWIST |
T1 |
T2 |
T3 |
Each Player has two opportunities to remove a card (however they can choose to pass. You may only remove the most LHS card in each row.
e.g. Player A can choose to remove D1, O1, T1 or he can pass. Assuming he removes O1 then when it passes to Player B then he can remove D1, O2, T1 or pass. It then switches back to Player A and then finally back to Player B.
After both players have chosen/passed twice you the most LHS card in each row is the specific card in play.
This gives you the opportunity to get the Objective you want, for instance, but then you have to accept you have no control over deployment and twist.
creates an interesting game of bluff before the battle starts.
e.g. Player A can choose to remove D1, O1, T1 or he can pass. Assuming he removes O1 then when it passes to Player B then he can remove D1, O2, T1 or pass. It then switches back to Player A and then finally back to Player B.
After both players have chosen/passed twice you the most LHS card in each row is the specific card in play.
This gives you the opportunity to get the Objective you want, for instance, but then you have to accept you have no control over deployment and twist.
creates an interesting game of bluff before the battle starts.
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