With this ruleset I am keen to stick to the more narrative end of gaming rather than hit the competitive trail. I'm hoping to find a little utopia at our club where - rather than training for tournaments - the games are an end to themselves. In that I'll be focus on playing with and playing against armies that make sense in a narrative way.
However when you go to an event you buy a ticket to the dance and play what your opponent brings. Perusing the lists that are coming along to CTA, it appears the main driver is efficiency/competitiveness which is not unexpected. There are an awful lot of flyers and a preponderance to minmaxed squads.
My first round opponent is bring Guard where over 50% of his 1500 points are in named characters and Lords of War!
I'm hoping that I will get to play 5 different army types over the weekend. To date I have played Tau, Sisters, Chaos Space Marines, Dark Eldar and Space Marines. The Guard will make it a sixth different opponent. Looking through the lists there are Tyranids (a few), Eldar (a few), Necrons and more Marine variants than you can poke a stick at. There is also the
I'll get some pics for Monday.
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