Thursday, August 27, 2015

Guildball - Any Interest?

One game I have been watching recently is Guildball that was released early 2015.

Effectively it is medieval football based around guilds - for aesthetics think the opening scenes of "Gangs of NewYork".

One of the key attractions is the low model count - typically 6-7 models. Also the rules are downloadable off the Guildball website.

I'm thinking of buying a Guild - "The Butchers" - and wonder if anyone locally is interested in jumping into the game.

The models are resin and seem very nice sculpts.

Anyone played the game? Interested in pursuing?

 

18 comments:

  1. Can you explain how it would appeal vs the 'other' mediaeval/fantasy football games? Not just the model aesthetic. Interested to hear your viewpoint.

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  2. I went in on the kickstarter. Models for general sale are metal, resin is available but more expensive and not sure on availabilty.

    In terms of the game, it's different to other sports game by really being a miniatures game not a boardgame. Movement is free around the pitch. Victory is achievable by removing models as well as scoring goals, or a mixture of the two. The players also operate more like Malifaux/Warmachine types in that they are unique and have rules that synergise.

    A very recent D6G episode had the creators on and the show covers the basics well, as well as what is innovative about it.

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  3. Sorry first part is a bit garbled. Metal is on general sale and what the starter team boxes come in. Resin is available through Steamforged on a per player basis, not sure if it is generally available from online retailers.

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  4. Looks like Bloodbowl reincarnate ;)

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  5. Guildhall is a shameless Bloodbowl market play to compete with Dreadball. Bloodbowl has it all over both products, even after it being 'dead' for close on a decade. They guys who make Guildball come off a computer game background, they are soulless profit-driven zombies competing in an already crowded market. Minis are nice tho....

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  6. It does fascinate me that people feel the need to keep playing 'living' games within the wargames community. To throw the net wider, chess hasn't been a 'living' game in a thousand years and still kinda draws people to tournaments, occasionally. Monopoly hasn't had a rules change for about a century. The only thing that changes about Scrabble is the words. By 'living' do we mean 'unfinished so we can bicker over the rules as they appear?' I think there is an inherent need within the wargames community TO bicker, and complain about balance. This is not apologetic of AoS, as I despise it. I am just looking at exactly why people are war gaming, and what they are looking for. Warmachine is right there waiting if you want machine-like mechanics and tournament play, AoS if you want quite the opposite. What I don't understand is the need for 'living' stuff. To me, it means that the marketing of GW and its ilk have worked. Back in the days of Napoleonics and historical war gaming, no one cared if a ruleset was 'living' or not, as they were more interested in the scenario and/or the game balance.

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  7. I am on a rant, so just go with it. Pete, delete me if you feel I have ranted too far. I live in NZ so blah blah. It is very telling that any attempt to reign In hallowed 8th Ed has had 25 pages of ETC tournament changes, which is more than the whole AoS rules combined, times five. Is it then feasible to assume that Warhammer in its present/past form does not really accustom itself to tournaments, and never did? That people who played Warhammer competitively were sadly deluding themselves? I played tournament Warhammer all over the world under third edition, and nothing really has changed til now in the extensive comp lists: back then we disallowed third and fourth level magic spells, which is half the rulebook. GW were never going to sanction tournaments, which is why they pulled out years ago, and AoS is a stake in the ground of this.

    My point being (yes there is one) ... If you want to go play tournaments then do so with Warmachine or Kings of War, who are BEGGING for your custom.

    If you want a cool skirmish game which is flexible, play Open Combat, which caters to all needs and you can do what you want, where you want in a skirmish game. Plus Gav Thorpe is an author, so you have a GW pedigree. If you want sports, you can't go past Bloodbowl, which has now been out of date for centuries but still has a thriving social and tournament audience, because it is just an awesome, mechanically perfect game.

    Here endeth the rant.

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    Replies
    1. Can you please sign your name if posting as "Anonymous"

      Oh and as for Gav Thorpe....long term readers know that his involvement is not something that should be seen as an attraction.

      His 2005 bastard child is neither forgiven or forgotten!!!

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    2. I think the quality of posts supersedes who I may or may not be. If identity is what you demand to provide legitimate discussion then I wonder why. I am NOT Gav Thorpe, or anyone else in that community. I am from NZ, nuff said. Censor me if you wish.

      I don't understand the 2005 reference. Despite that, I find OC a completely workable skirmish game as AoS, without all the blood/brass/gore reaver/monger/wanker IP stuff aos entails. Plus a means of actually balancing forces. As I said, this is not my financial wagon to push, just saying. I mainly play Victorian-era stuff like Empire of the Dead and The Great Game.

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    3. The reason I ask for people to give some identifier is so that we can have a conversation - rather than everyone posting under anonymous. I don't mind if you use a non de plume or even just a letter. It is just easier to say "Hey B" or "Hi Dark Knight" rather than not having an identifier.

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  8. I thought maybe here we could get some quality debate after all the Warhammer fallout. Finally. Maybe? Please? It is touching that podcast like 'Dwellers' cite you, often word for word, without kudos, and that players in little ol' Wellington should be given the light of day as far as opinion on the world GW stage goes.

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  9. What's wrong with 'that fucker'? Works for me....

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  10. Replies
    1. I am no one anywhere who has ever posted to this forum before. I played Pete many years ago but have then just watched the industry. This is NOT about me.

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  11. That's all great however the blog has functioned well for six years following that course.

    It's no great hardship.

    Alternatively I'm sure there are plenty of other great blogs just a click away.

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  12. It's a solid game and Auckland has a burgeoning player base. Release of new models by seasons is an interesting release mechanic. The developers have been VERY quick to release two errata in a small window of time.

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    1. Sorry. That post was from me (David Stent). Google+ is doing weird stuff with my profile.

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