This campaign uses the exploring map approach we used in out Full Trust campaigns. This puts as much emphasis on what happens exploring the map and moving your ships around as it does playing the games. The game so far has produced many ship configurations you don't normally see in standard x-wing tournaments and people have already suggested I have shared in Fantasy Flight or Cerebus games due to people wanting to buy additional ships.
This is the map after turn 3, the Red areas are battles and the Orange areas are potential conflict, read battles waiting to happen. If people are interested in played in the next campaign let me know.
X-Wing has some similarities to Warhammer in that you win by victory points, there is only one mission that people play and critically you only give up points when a ship is dead. It is therefore common to see people packing all their points into two ships. (they don't call them Death Stars in X-wing funnily enough).
There is even a ship design called the Fat Han. This is the Millenium Falcon piloted by Han Solo with all the trimmings.
Over in the Warhammer Youtuber community people are bemoaning about how narrow the game is when you only play battle line or variants there of. and the prevalence of Death Star units designed not to give up any points.
Many games seem to be suffering from player burn out due to the narrowness of the scenario and scoring systems. My hope is that 9th edition Warhammer brings in scenarios that are not only about line up and score points of each other. I would like to see different ways of winning the game and scenarios that don't involve winning by victory points.
So will Warhammer rise from the ashes of the end times like the Phoenix or will it fly more like an entry into the Birdman competition?
its why Mordheim has always held a special place in my heart. if i remember rightly they had 12 scenarios in the main game and extras in the supplements
ReplyDeleteAre you guys adjusting the blood & glory and watchtower scenarios to VPs? I know most tournaments do.
ReplyDeleteJust played at Sydney Slaughter where those two scenarios were played as they should be from the book. It made such a difference, army styles, play styles. It was great.
Most tournaments just play battle line, then the participants complain that people can just take avoidance lists or gunlines and provide their opponents a game that isn't fun to play.
DeleteI'm not really sure that blood and glory changes play styles. You just stick 4 fortitude into the death star and force the opponent to fight it to win.
Any chance of getting the Campaign rules?
ReplyDeleteyes, is there an email address I can use.
ReplyDeleteI also got most of the way through a warhammer adaptation.