They were the last of the 7th Edition books released in February 2010 and of the three still outstanding are probably - ok are - the weakest. Even when offered an extra "free" 300 points at the ETC this year, nobody took them. Nobody.
So what's wrong with them? Well here's a list of their problems in no particular order:
- Poor Leadership relative to other armies. Yes it can be improved from base but it is still in the lower quartile.
- Negligible shooting. And in particular no high damage shooting (Cygor excepted).
- Reliance on combat blocks in a game that has become increasingly about manoeuvrability.
- General speed.
- An inability to deal with flyers and in particular flying monsters.
- The cost of the big monsters in the list - all are at least 50 points over costed.
- The lack of survivability of these big monsters that rely totally on their T. Always wound on a 6 kills them. Literally.
- While the Combat blocks can be okay, they need to be big which means expensive. They also require Characters and/or magic buffs to provide damage output.
- Minotaurs have the stupid Bloodgruel rule
- Lack of access to Magic Banners
In the interim Beastmen players you have my sympathy.
Its interesting, they seem to suffer from similar problems to the Orc combat armies (what are those). They simply lack the reach out and touch ability without lots of magic which is unreliable at best.
ReplyDeleteAmbush not working as it should is also a big problem.
Their faster options (Minos, Centigor and Razorgor) all have their own problems, as is the lack of character support able to keep pace with those options.
I would like to think they would get a re-do and a fix, but that doesn't sound like it will be forth coming in the Chaos End Times book.
Dave Kinsey