On Monday I made a post "Tournament Turnout" highlighting what I saw as declining numbers locally. Re-reading it yesterday I thought it was a bit disjointed and lacking in detail so I removed it.
Here is a second take, this time backed up by some analysis. Below is a table looking at WHFB events in the Southern North Island over the past three years.
Included in the table is the event, month, number attended, points value and the comp system used.
Generally 2014 has seen less people attend events. This is partly due to attendance at Ruination (expected) and Runefang VII. The rest are in line with previous years.
The area has a limited player pool - population-based, to a certain extent - and that acts as prime determinant.
However I think the numbers also show some other points. In 2012 the Fields of Blood events moved to a standard model - permissive comp, standardised (read default sports) and accommodative painting. Since then there have been two main changes.
The first of these was the introduction in Comp system used. There were a vocal number of local gamers - and yes I remember who you were :-) - that said events were stale and that we needed to explore different comp systems. Now I appreciate that for regulars familiarity can breed contempt - and of course the grass is always greener. However I'd say in retrospect that that was an error.
Why?
Firstly, while there are a number of attendees who like to pore over all types of comp system trying to build the ultimate list, there are at least and equal number of gamers who aren't interested in that level of complexity.
Secondly, people like to bring their toys. They therefore want a permissive system. A basic tenet of comp is that "Everybody else's army is broken whereas yours is a model of innocence". People want to be able to bring what they want. The counter is to have a level of comp that allows that but knocks the worst excesses off "everybody else".
Finally, a lot of people like certainty. GW armies aren't cheap. Nor is the time investment small. Not everyone wants to buy and paint 3000+ points of an army to accommodate the vagaries of different comp systems.
I used FOB Lite in 2012 and 2013. This last year I have introduced variety into the events I organise (partly as a result of requests). That has been a failed experiment in my eyes as TO.
I'm sure people will point to the recent Guardcon and say how wonderful Swedish was. That's great and I'm glad people enjoyed it. However it is worth noting that Auckland is a city of 1.5 million.
The other change I made towards the end of 2013 was the introduction of the FOB Painting Checklist. To say this caused some people some angst is an understatement. However I stand behind the decision 100%.
Why?
Well firstly because this is a hobby. It is visual. There is nothing better in a tournament than seeing two nicely painted armies battle it out over nice terrain.
The previously permissive army presentation system had been introduced when the local community was growing and people were building their first army. Unfortunately there was no carrot or stick and as such progression stagnated.
The checklist system was designed to give that incentive for people to work on that hobby aspect - it also incidently slowed people bringing the latest net list. I totally stand behind the system and the contention that anybody can achieve the maximum 35 points with a little effort. The system has potential 45 points so you can direct efforts where you feel your time is best spent.
I would point to the efforts a number of people have put into their armies as a result of the system because they don't want to disadvantage themselves. I could also point to people who have made no effort. In the end my goal is to present attractive events. If I spend time (multiple weekends) to build nice terrain for events I don't think it is too much for people to spend a few nights working on their army if they want to maximise their points.
So the FOB checklist is here for keeps.
The final area I'd like to touch on is one or two day events. Now I appreciate that people have different priorities and calls on their time. For a lot of people one day events would be more attractive and convenient. I understand that.
However from a TO point of view they take just as much time and effort to organise as a two day event. They also have most of the financial outlay that a two dayer has. As such they would need to attract significantly more people to make them "worthwhile". I don't see that happening to be honest.
So that my warts and all precise of tournament turnout. If people do have ideas to increase turnout I am very keen to hear them. Yes, I'll likely be cynical - OMG You should run Panel Comp, it Roxxor - but I will at least listen.