This is the second part of Charles' post. Remember also that he is playing in Oz which is the spiritual home of panel/peer comp - so soft rather than hard caps - and that steers some of his thinking.
Part II
Here's also a summary I did during early days of army design to check / prompt the design. Its not exhaustive or always correct - but initial thoughts
vs Shooting armies
1. Cannons
2. Bolt throwers
3. Mass Archer
vs Shooting armies
1. Cannons
2. Bolt throwers
3. Mass Archer
My army's approach
• Fast moving units to take them out
• Screens to give hard cover
• Trolls to protect from cannons
• Multiple threats
• Hounds in front of trolls vs flaming shooting
vs Magic Armies
1. Dwellers / Final trans
2. Buff for combat
3. Magic missiles
My army's approach
• Level 4 for dispel
• MR for expensive units
• Mage killers
• Scroll
• Trolls with Scyla for MR
vs Movement armies
1. Fast movement
2. Chaff
My army's approach
• Hitty chaff
• Flyers to go over
vs Combat units
1. Steadfast blocks
2. ASF
3. Regen
4. High AS
5. High WS
My army's approach
• Treason
• 3+WS characters
• Regen trolls
• Chariots counter charging
And then some general thought on approach vs different armies
Skaven - things to watch for
Strong Magic / WLC to soften
Steadfast
Hitty characters in big block
Abom
Diverters
General approach
Have to rush the Seer / bell unit
Even use lvl4 back up with nearby Skyla and BSB to pin seers unit in place
OG - things to watch for
Warmachines and fanatics
Foot me to death
Chariots with long charge range
Steadfast blocks
General approach
Quickly get rid of fanatics
Kill shooting ASAP
Combo charge block with Lvl 4 and Trolls
Ogres - things to watch for
Mournfang
Big steadfast blocks
Ironblaster
General approach
Kill Iron blaster if I cant protect chariots
Kill Mournfangs with Magic
Combo charge with trolls
DE - things to watch for
Strong magic from Warlocks
Good shooting to remove my chaff = Xbows
RBTs
High Str attacks from infantry
Witch elves esp if flaming
General approach
Get into combat ASAP if they are magic and shooting strong
Kill RBTs ASAP
Go after his Lvl 4 and big characters with Trolls and Combo charges
HE - things to watch for
Good shooting to remove my chaff
3+WS unit
Stubborn unit
RBTs
BoftWD
General approach
Kill RBTs ASAP
Preserve my chaff
Go after his Lvl 4 and big characters with Trolls and Combo charges
LIZARDS - things to watch for
Steadfast, hard blocks
Slann Magic
Shooting from Skinks take out my chaff
General approach
Get trolls into combat – so got to keep them safe and combo charge with others
Keep chaff away from his skinks – potentially charging with Chariots and then closer fast cav
EMPIRE - things to watch for
Halbadiers buffed block
Good magic
Cannons
Stank
General approach
Target his Stank ASAP
Get to cannon QUICK
Then put everything into Lvl 4 block
DOC - things to watch for
Nurgle Drones and Beasts
ItP and steadfast
General approach
WOC - things to watch for
Hard hitting big forces
General approach
Dwarves - things to watch for
Potential hatred vs my army – if so probably can’t commit
Cannons and shooting take out my Trolls and chariots
Strong Steadfast blocks
Gyrocopters
General approach
Target any flaming cannons ASAP
Target his shooting troops with flyers and also my mounted guy
Potentiall;y protect chariots by troll screen
Take off all chaff if possible
Stay away from any big blocks as he can out grind me.
Potentially send Trolls into smaller warriors
Brets - things to watch for
Large steadfast hard to remove blocks
Strong MR on key units
Hard to get points
Trebs take out chariots and other units – protected by
General approach
Vampire Counts - things to watch for
Stuck in combat with a blender lord
Good chaff units
Ethereal characters
Screams outside Ld bubble
General approach
Woodies - things to watch for
General approach
Magic his big trees
Trolls against his treekin
Target his lvl 4 with my Tz and then have other models so he can’t flee
• Fast moving units to take them out
• Screens to give hard cover
• Trolls to protect from cannons
• Multiple threats
• Hounds in front of trolls vs flaming shooting
vs Magic Armies
1. Dwellers / Final trans
2. Buff for combat
3. Magic missiles
My army's approach
• Level 4 for dispel
• MR for expensive units
• Mage killers
• Scroll
• Trolls with Scyla for MR
vs Movement armies
1. Fast movement
2. Chaff
My army's approach
• Hitty chaff
• Flyers to go over
vs Combat units
1. Steadfast blocks
2. ASF
3. Regen
4. High AS
5. High WS
My army's approach
• Treason
• 3+WS characters
• Regen trolls
• Chariots counter charging
And then some general thought on approach vs different armies
Skaven - things to watch for
Strong Magic / WLC to soften
Steadfast
Hitty characters in big block
Abom
Diverters
General approach
Have to rush the Seer / bell unit
Even use lvl4 back up with nearby Skyla and BSB to pin seers unit in place
OG - things to watch for
Warmachines and fanatics
Foot me to death
Chariots with long charge range
Steadfast blocks
General approach
Quickly get rid of fanatics
Kill shooting ASAP
Combo charge block with Lvl 4 and Trolls
Ogres - things to watch for
Mournfang
Big steadfast blocks
Ironblaster
General approach
Kill Iron blaster if I cant protect chariots
Kill Mournfangs with Magic
Combo charge with trolls
DE - things to watch for
Strong magic from Warlocks
Good shooting to remove my chaff = Xbows
RBTs
High Str attacks from infantry
Witch elves esp if flaming
General approach
Get into combat ASAP if they are magic and shooting strong
Kill RBTs ASAP
Go after his Lvl 4 and big characters with Trolls and Combo charges
HE - things to watch for
Good shooting to remove my chaff
3+WS unit
Stubborn unit
RBTs
BoftWD
General approach
Kill RBTs ASAP
Preserve my chaff
Go after his Lvl 4 and big characters with Trolls and Combo charges
LIZARDS - things to watch for
Steadfast, hard blocks
Slann Magic
Shooting from Skinks take out my chaff
General approach
Get trolls into combat – so got to keep them safe and combo charge with others
Keep chaff away from his skinks – potentially charging with Chariots and then closer fast cav
EMPIRE - things to watch for
Halbadiers buffed block
Good magic
Cannons
Stank
General approach
Target his Stank ASAP
Get to cannon QUICK
Then put everything into Lvl 4 block
DOC - things to watch for
Nurgle Drones and Beasts
ItP and steadfast
General approach
WOC - things to watch for
Hard hitting big forces
General approach
Dwarves - things to watch for
Potential hatred vs my army – if so probably can’t commit
Cannons and shooting take out my Trolls and chariots
Strong Steadfast blocks
Gyrocopters
General approach
Target any flaming cannons ASAP
Target his shooting troops with flyers and also my mounted guy
Potentiall;y protect chariots by troll screen
Take off all chaff if possible
Stay away from any big blocks as he can out grind me.
Potentially send Trolls into smaller warriors
Brets - things to watch for
Large steadfast hard to remove blocks
Strong MR on key units
Hard to get points
Trebs take out chariots and other units – protected by
General approach
Vampire Counts - things to watch for
Stuck in combat with a blender lord
Good chaff units
Ethereal characters
Screams outside Ld bubble
General approach
Woodies - things to watch for
General approach
Magic his big trees
Trolls against his treekin
Target his lvl 4 with my Tz and then have other models so he can’t flee
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