This weekend I attended the NZ Masters in Hamilton . This was the sixth running of the
event and my fourth appearance (I qualified for the first two but ended up
umpiring the event). The field for this weekend’s event was the best ranked of
any of the six tournaments so far – ten of the Top 12, last year’s winner and
#15.
When I saw the field I tried to work out what the make up of
race selection for the field would be. The only surprises (for me) were Locky
(I didn't know what he’d take), James Brown (I thought he’d take Ogres) and
Rory (I thought Vampires). I was pleasantly surprised when I got these
incorrect (vampires being a hard match for the two armies I was considering).
My initial selection was the Daemons I've been using
recently but I shelved them when I considered the potential for cannons and
poison. That proved a good choice and so I fell back on Skaven, generally my
army of choice.
The list I took was modified to reflect what I thought I
would be facing and I likened it to a Swiss army Knife with a tool for every
job.
Seer – General, Bell ,
Earthing Rod, Skalm, Dragonbane Gem
Chieftain – BSB, Standard of Discipline
Engineer – Level 2, Doomrocket, Condenser
Engineer – Level 1, Ruby Ring, Dispel Scroll
Engineer – Brass Orb
Assassin – Weeping Blades, Potion of Strength
30 Clanrats – Full command
22 Stormvermin – Muso, Standard, Storm Banner
40 Slaves – Champ, Muso
40 Slaves – Muso
40 Slaves – Muso
6 Gutter Runners – Slings, Poison
6 Gutter Runners – Slings, Poison
Doomwheel
Hellpit Abomination
Warplightning Cannon
The list has more toys than I’d normally like – I've never
been a big user of the Orb – but it gave me an option in most circumstances.
Critically it gave points up sparingly and was risk averse in that I took the Rod
over my more usual Power Scroll.
So how did it go?
Game 1 – Locky Reid (Empire) – Dawn Attack
Locky’s list was my worst matchup but I was happy to get him
early as he had had no recent practice with Empire. I started picking up points
almost immediately – Stank (Orb), Hellblaster, Engineer – and built up an early
lead. My WLC blew up Turn One but that was about it. I pushed my Slaves
aggressively at him and the Demigryphs were shocked when the Assassin popped
out of one unit and shredded them. Locky started to pull pack and I managed a
big win 1420-155.
Win 17-3
Game 2 – Hamish Gordon (Warriors of Chaos) – Blood &
Glory
Hamish had Throgg, 3 units of Trolls, two of Skullcrushers,
Tz BSB and Slaanesh Daemon Prince. The
scenario allowed him to set up 15” in which was always going to be hard for me.
Early on Skullcrushers took out the Doomwheel but were effectively out of game.
He turned his other unit to face off vs. scouting Gutter Runners and I pushed
Slaves at him. These Slaves eventually charged him – the Skullcrushers turned,
popped Assassin, and destroyed them. While this was going on my Seer was
dishing out Crack’s Call destroying one unit of Trolls and hurting another.
Here Hamish got unlucky. His Prince cascaded while he was in
the flank of Slaves with BSB and Trolls in front. If he had cleared out the 40
slaves then he had a nice overrun path. He needed to get 30 kills to move me
off a rerollable Ld 10 Break Test (I’m not sure he would have done it – he 42
attacks + a Thunderstomp and 5 Stomps). Slaves eventually died but Seer cleaned
up a second Troll unit with supporting shooting/magic. I got Throgg while
Hamish got the Abom. Worked out as 2255-467 win giving me a big win.
Win 19-1
Game 3 – Peter Williamson (High Elves) – Battleline
Peter’s list had the strongest shooting phase of any there.
This proved the most brutal of any encounter with the rats giving up 1598
points. The Storm Banner was invaluable reducing Peter’s shooting and allowing
me to close and pick up some points. Peter took my bait and charged the Bell with the Prince on
Dragon but a lost Champ due to miscast meant I couldn’t use my Assassin to full
effect. He did kill BSB which was small consolation. I had put three wounds on
Peter’s Phoenix but it then rampaged through my
Stormvermin before turning back on my Bell .
In the end it was a bloodbath but I finished killing 2130 points for a narrow
win.
Win 13-7
Game 4 – Tom Dunn (Daemons of Chaos) – Meeting Engagement
Last year Tom ended my Masters hopes and fulfilled his own
by removing my Seer, Bell
and BSB with a single Final Transformation. When he cast it with IF Turn One, I
expected the worse. Luckily the Horned Rat was with me in this game and I
survived the spell. I managed to bring the Lord of Change down with a
combination of Poison and a cannon shot. From here on we traded units the Seer
again contributing critically by Crack’s Calling the block of Nurgle Beasts. He
survived failing his 2+ Flaming Ward but only took two wounds. It finished
1900-1003 to me.
Win 15-5
Game 5 – Rory Finnemore (Empire) – Watchtower
Rory had Karl Franz, BSB in a block of 19 Knights, Light
Council in Swordsmen, 2 Stanks and a 5 Demigryphs. The scenario was a dream for
me. I had one target and began work on it early. Unfortunately it wasn’t to be
and Rory eventually got them in the Tower. I worked over the rest of his army, Slaves
with Assassin picking up Demigryphs, Crack’s Call getting a Stank and gradually
reducing both the Knights and Swordsmen.
I had three chances to 13th the diminishing Swordsmen but
failed to cast it. Whilst he only killed 237 points, crucially held the
objective which restricted me to 9 points regardless of margin.
Loss 9-11
In this game I let the pressure of what was a very intense
event get to me and lost my cool. Rory would have been quite within his rights
to “0” me for Sports. I am incredibly disappointed in myself and have
apologised to Rory for this.
Game 6 – James Brown (Lizardmen) – Battleline
Going into the last round I was 7 points ahead of the field
and the critical thing was to ensure I didn’t take a big loss. This dictated my
strategy against James where I focused on picking up points steadily through
the game. James was also quite tentative deploying well back and looking to use
his Cold One Bus to deliver characters and push a Skink Priest to channel his
magic through. In the end I survived his big spells and we fought a critical
combat between conga-line Cold One Knights + Characters versus my Abom. I
survived having to make a rerollable Ld 7 test as the last act of the game.
While this was going on Rory beat Tom 20-0 which meant I had to beat James to
stay ahead. When we totalled them up I had 385-237 for the smallest of wins.
Win 11-9
This allowed me to finish on 84 points, a single point ahead
of Rory and 6 ahead of Hamish Gordon in 3rd.
This was a very intense gaming experience. In the end I
played the guys who finished 2nd through 6th as well as
Tom (last year’s Master). There were no easy games and over the course of the
weekend I think the luck evened out.
So what about the army?
I never managed to cast 13th over the weekend but
my Seer only miscast once. This meant I didn’t need to use the Earthing Rod at
all. Similarly I was very cautious ringing the Bell , only on very rare occasions rolling
three dice. It generated some Scorch results but best was the 24” Leadership
bubble from Embolden. My Engineers were great, generally chipping away with
Warplightning. The Level 2 upgrade was well worth it. You have a much greater
certainty that the two dice you throw at Warplightning will ensure the spell
goes off. The Doomrocket did very little – but that’s its way. The Brass Orb
was needed and certainly got its points back. I chose the wrong target versus
Rory but other than that was always a threat.
The Clanrats died once – to Peter’s HE – and this was the
only time that they got into a sustained combat. The Stormvermin again only
went down once – to the HE’s Phoenix
– and the Storm Banner bought me time across the board. The Gutter Runners
(what I see as the soft points in the Skaven army) only died once – both units
falling to Tom’s lone Beast – however they also are required to weasel out
points. Their shots wounded the Lord of Change and the unit with Assassin (yes
in Gutter Runners) killed a Skullcannon.
Peter killed my Warplightning Cannon and three other times
it blew itself up. Generally it had a quiet weekend killing little of the
enemy. The Doomwheel was much better, dying to Skullcrushers but generally
causing concern. The Hellpit had a mixed weekend but was the game winner in
Round 6 picking up skink units and holding off the conga-COKs.
So who were the stars? Well three units stood out.
The Grey Seer himself. He might not have got 13th
off but he did cast a lot of Crack’s Call spells. These accounted for Trolls,
Beasts and a Stank. Importantly, he held things together with his Leadership
and managed to stymie any offensive magic phase.
The Assassin. I moved him around and he was tremendous. He
took out Demigryphs, Skullcrushers, Skullcannon and a BSB. It was only in the
last game he failed to show but I suspect he was having a nap below the Bell .
But for me the superstars were the three Skavenslave units.
They did everything I asked of them, enormously helped by the “Emboldened”
result from ringing the Bell .
They acted as delivery system for the Assassin, roadblock vs. enemy combat
troops and blockers covering the flanks of my Bell . They will dine out on their victories
over Demigryphs (Assassin), Skullcrushers (Assassin), Stank (Crack’s Call) and
Silver Helms (all their own work).
Well done, a nicely earned victory
ReplyDeleteWell done on the result Pete, particularly in a field of that class, and while playing those in the top half of an extremely strong field.
ReplyDeleteThanks also for the analysis of your army. I can see some of the synergies and strengths, but definitely not all of them, and it helps give me a better understanding of the game. God knows I need it....