Here are the first two I've completed:
The first one has been made surrounded by GW walls and hedges. The well is by Tabletop World. Lord of Change to provide scale.
The second again uses GW hedges, this time in conjunction with fences.
In both cases one end is open so it can butt onto buildings I've made to act as adjoining field.
Those look fantastic. Warhammer needs more terrain like this, or wheatfields etc, to fill in the gaps between otherwise random buildings, hills, forests.
ReplyDeleteOne question. Do the hedges and fences stop cannonballs? The BRB states that they are obstacles (p122), and then states that any cannonball bouncing into an obstacle is stopped (p113). So RAW they do. But do we want to accept that planks and shrubs will stop 12 pound iron balls travelling at 400 m/s?
Happy either way. If we go RAW my Grudge Throwers and Organ Guns don't care, and my High Elves will appreciate the cover.
Yes, we do want to accept that!
DeleteWe have to accept that cannonballs strike flying targets with pinpoint accuracy...
ReplyDeleteGreat scenery work Pete, projects are pouring out of the Dunnite forges.
Flyers aren't flying, they're kind of 'galumphing' around the battlefield, landing after each move (see page 70). So cannons can shoot them on the ground, because that's where they are.
DeleteWhich is stupid, but that's how GW wrote it.
I don't like cannon-proof hedges for the same reason I don't like conga-lines, double-flees, non-LOS blocking forests and railroading. They break my sense of disbelief and remind me that I'm not representing a battle but simply playing a more complex and expensive form of chess. That the models don't represent heroes and monsters and brave troops, rather just a collection of rules and stats.
So I'd like flyers to fly in the air, forests to block LOS, conga-lines to be a distant memory and cannonballs to go through hedges, fences and walls (including stone ones, cannonballs have a lot of punch).
But that's not the way it is, so I'll have to live with my disappointment.
Tell that to a screamer or a warhawk, pretty sure they don't 'galumph' (brilliant word).
DeleteBut anyway, you're right, there's too much that shatters the veil of plausibility, but because of that, I don't think it's appropriate to cherry-pick the acceptable realities, if you know what I mean :)
At least we have the Garage, where you can unlock the full potential of your imagined realities with mutual imaginators.
I agree with you about the 'cherry-picking', so I'm happy to stick with RAW, even when I don't like it. Because I know that we all like to pick different cherries, and the potential arguing is worse than cannon-proof hedges or conga-lines.
DeleteGalumph is from 'Hitchikers Guide to the Galaxy'; there's a species of sentient mattresses that 'galumph' about. I'm trying to work Gargleblaster and Beeblebrox into comments, but they're not so easy. Douglas Adams, RIP.
you don't want to go back to the original flying rule. Dragons could fly at medium altiude, which took 20" off the max range of a weapon shooting at them.
DeleteThe first warhammer tournament was one by an all flying dragon HE army that flew up and down the table and napalmed the enemy off the tables.
That started the first comp restrictions. So be very careful what you wish for youngling.
Oh I don't want those rules back either. But between the galumphing and the old 'Flies High equals charge anything on the table turn 2", I'm hoping there's a happy middle ground.
DeleteAlso, accurate flying rules would necessitate every army having access to effective AAA, whether magic or shooting. As you'd expect when anyone has to spend millenia fighting flying greeblies.
But you're right. We don't want the situation you're talking about.
look very nice Pete. what did you use as the basis for the fields?
ReplyDeleteThey are a rubber product by an Australian company - Miniature Scenery Maker from memory
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