Taken from the Warseer:
Stuff we know from White Dwarf:
Forsaken are a core choice. Forsaken are M6 and D3+1 A. Has it's own D6 chart. One result is ASF.
Chaos Knights now buy enscrolled weapons as an upgrade
WILL OF CHAOS is not listed beneath lords, heroes, knights etc. Only eye of the gods
Mutalith has a bound spell ranged 18’’
Seems it does a toughness test (model/unit?) and there is chances of chaos spawns being produced
Marauders did not seem to have marks
Slaughter beast is a rare choice and is a bound monster. It is bound to your lord and can have the lords WS.
Gorebeast chariot is T6 5W. high Armour save (2+?). It has KB even on Impact hits. Slower than a normal chariot
Dragon Ogres are on 50 x 75mm bases
Two book items are:
chalice of chaos
soul feeder gift
MAGIC
marked casters can choose a different lore or stick with their mark:
Tzeentch: Lore of Metal
Slaanesh: Lore of Shadow
Nurgle: Lore of Death
Sig Spell:
Tzeentch is Blue fire. 24" D6 SD6 MM.
Slaanesh is Lash of slaanesh. 24" straight line form the base in forward arc of the caster. Every model under the line receives S3 AP hit.
Nurgle Sig spell is a Template. You place breath tempalte at the base of the caster.
All models beneath are forced to test T or suffer 1 W with no AS.
Nurgle Attribute is that on a succsessful cast roll a D6. On roll of 6 the casters T an W are both increased by 1 to the end of the game.
Slaanesh Attribute is for every wound caused by a spell, roll a D6. if a 6 is rolled the caster recieves +1ws/+1A/+1I
Tzeentch Attribute is for every 6 rolled on a successful cast, that caster recieves an additional PD. But only that caster can use the additional dice
Nothing about Dwarfs... Grumble Grumble
ReplyDeleteI'm sure there is plenty about Dwarfs and how their hold get sacked by Chaos armies.
DeleteBTW your Dwarf picture is missing the obligatory crossbow bolt sticking out of his face.
interesting. with all those lore attributes, think we'll see the rise of combat casters?
ReplyDeleteThe whole Forsaken as core has got me excited.I have buckets of mutants that can fill that role
ReplyDeleteits a nice change, i thought they were rather forsaken as a special choice (no need to groan, i did it for you)
ReplyDeleteI'd prefer them to be skirmishers and stay Special tbh... But at least they will be useable now
DeleteStats on the juggers have changed to .No more T5 and an extra wound,plus extra str on the charge
ReplyDelete