Where: Cashmere Ave School, Khandallah, Wellington
TO: Pete Dunn
Umpire: Pete Dunn
Points: 2400
Rounds: Five (3 Saturday, 2 Sunday)
Composition: Hard Caps – SCGT v2.1 - modified as below (Spell Restrictions)
Scenarios: Rulebook less Battle for the Pass
Cost: $30 before 31 July, $40 from 1 August
Contact: pete@thefieldsofblood.com
For those interested, this will be the last event before the cut-off for the 2012 Masters invitations
A Players' Pack will be available this weekend.
“SCGT Comp” v2.1 (Modified)
General Restrictions
Apart from Winds of Magic dice an army may only add 2 Power Dice or Dispel Dice to its magic dice pool in each magic phase (apart from the exceptions below and dice generated through channelling).
Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored). If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded. Any additional dice are lost and cannot be used. The controlling player chooses which dice are discarded if there is a need to distinguish.
Dice generated from being in proximity to a “Shard of the Herdstone” do not count as a “power dice” for the purpose of the dice limit.
Items that add “D3” power dice are allowed to exceed the dice limit and add the additional dice should the result of the dice roll grant three extra dice.
Night Goblin Mushroom D6 do not count as "power dice" as per their Army book.
Dark Elves may only use a max of 6 dice to cast a spell the same as everyone else. This overrides the rule in their book.
LIST RESTRICTIONS
*Higher State of Consciousness and the Crown of Command may not be taken on the same model.
*Skink Cohorts are 0 – 3 units per army. Cohorts containing Kroxigor do not count towards the cap.
*Only two of the following may be taken per army – Beclaming Cognitation, Cube of Darkness, Dispel Scroll, Cupped Hands.
*A Screaming Bell or Plague Furnace may only be placed in a unit containing no more than 50 models.
*Gutter Runners units are 0 – 2 per army.
*Warlock Engineers are 0 – 3 models per army.
*Skaven Slaves units may only be a maximum of 50 models per unit.
*Hydras 0 – 1 unit selections per army.
*Max 3 units with the ‘fly’ special rule
*Daemons of Chaos infantry units may only be a maximum of 400 points per unit
*Max 3 units with the ‘fly’ special rule
*Only Skeleton Bowmen count towards the shot cap, all other “shots” in the army are excluded when calculating the army’s total “shots”
*If Queen Khalida is taken the maximum Skeleton Bowmen in any one unit is 50 models
*High Elves may take units of up to 550 points, overriding the 450 point restriction given above
*High Elf armies may ignore the “same type” warmachine restriction
*Teclis may not be taken in army at this event
*Dragon Mage's additional dice do not count towards the '+2 cap' Winds of Magic dice restriction. They are effectively 'free'.
*If the Hellheart is taken then a Dispel Scroll may not be taken in the army
*If a second Ironblaster is taken, Mornfang Units become a 0-2 unit selection per army
*Goblin Bolt Throwers do not count when working out your 5 maximum warmachine allowance
SCGT comp? Must find a way to attend! Very keen to bring the Beastmen under these restrictions. Only tiny complaint is 5 games, but that's not an issue at all. Well done Pete, for me, this is the most appealing Tournament in NZ so far.
ReplyDeleteFive games is to allow out of towners to get home at reasonable hour and to allow me to move tables.
DeleteI use the SCGT pack as it best fits my philosophy re the game AND because I don't write it (so can't be charged with bias). I like it all bar their lack of scenarios and spell restrictions.
DeleteMasters 2012 will be using latest edition of SCGT
I don't know Pete - five games feels slightly underdone. My flight out of town for the Horned Rat was at 22:15...Wargames are more important than sleep! Plus it's cheaper getting the later flight anyway.
DeleteWell, you've removed my least favourite scenario, which is a plus. First impressions on removal of spell restrictions was worry, but then I thought about it for 2 seconds, remembered your reasons for removing it and I think it's a good move. People will be a lot less inclined to put say, 6 Ogre Characters in a giant unit if they could very realistically be Dwellers'd, and that's a good thing for the game I feel.
DeleteRory,
DeleteMix of Flyers and drivers. If we are out of the hall by 4pm then most can be home by 7pm or 8pm.
Also stops Sam having even worse Day 2s :-)
Pete
Ross,
DeleteI removed Battle for the Pass because I'm anti-Dwarf. Or at least that's what the Stunty-philes tell me!
I'm not sure where they get that idea. Dwarfs are to Warhammer what the England International Soccer team is to Football.
Pete
I thought you Kiwis loved draws in Football?!
DeleteThanks Pete, my day two's are getting better...slowly
DeleteSome of us fly out at 4pm. 5 games works well. Now to justify two out of town events in the same month...
Delete@ Tim...whats the hurry to rush back to Invercargill...nothing happens there anyway.
DeleteHe doesn't want to miss Evolution!
DeleteOther half says yes! Will some recommendations for Accommodation be going up at any point?
ReplyDeleteGoogle Maps is your friend. However you can stay practically anywhere, bus stop outside, train station 5 mins away. Also likely to get an easy lift.
DeleteAwesome pack mate.
ReplyDeletePretty much the same as Call to Arms - that was previous SCGT pack
DeleteWhen is the pack and stuff available for Call to Arms?
ReplyDeleteIt's been out for a couple of months....up on www.warlords.org.nz
DeleteCool just registered.
DeleteCount me in Pete see you there - now what do I bring High Elves, Dwarfs or could I get my Ogres ready in time?
ReplyDeletePlay Dwarfs John, just in case I can't make it to the tournament in order to challenge Pete to a rematch.
Delete- Adam Richards
Nice pack ,but i think OG should be able to take a max of 500pts units if HE can take 550
ReplyDeletePete, are you allowing SCs??? in NZ?? madness....
ReplyDeleteYeah. We're still not sure about allowing you.
Deletepfft, I didn't wanna come anyway...
DeleteI'm pretty sure there's a warmachine tournament that weekend you can attend!
DeleteOh cool, might look into it, cheers Pete! Nothing like a weekend of whine-free wargaming ;)
DeleteRemember to pack your wheel-barrow.....and you'll probably need a book for between games
DeleteThats cause all the whiners go off to their war machine games and leave us to enjoy our weekend! To easy =)
DeletePoor old Teclis - nobody loves him. The only Super-Hero who has to be somewhere else.
ReplyDeleteWas it Tom who twisted your arm so he could play with the Masque?
Neil
Tom begged for 2500 points so he could have Kairos Fateweaver
DeleteVery good, count me in Pete!
ReplyDeleteIs this the next tournament that will be held in Wellington?
ReplyDeleteNo. Call to Arms is the next (see above)
Delete