Hi all,
so the first space wolf list I knocked up is what I've started (and nearly finished) painting. I'm curious on peoples input, because while it has done well in its initial games, they havent really been tested yet, and I have a million different changes and additions swimming around in my head.
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Space Huskywolfthingeys - 1750
Wolf Lord - Runic Armour, Wolf Tooth Necklace, Storm Shield, Thunderhammer, Saga of the Bear, Thunderwolf Mount, Wolf Tail Talisman 270
Rune Priest - Jaws of the World Wolf, Murderous Hurricane 100
5 Wolf Guard, Combi Melta, Powerfist 215
5 Wolf Scouts, Melta 85
8 Grey Hunters, Melta, Wolf Standard 135
Rhino, Dozerblades 40
8 Grey Hunters, Melta, Wolf Standard 135
Rhino, Dozerblades 40
7 Grey Hunters, Melta, Wolf Standard 120
Rhino, Dozerblades 40
7 Grey Hunters, Melta, Wolf Standard 120
Rhino, Dozerblades 40
8 Fenrisian Wolves 64
5 Longfangs, 4 Missile Launchers 115
5 Longfangs, 4 Missile Launchers 115
5 Longfangs, 4 Missile Launchers 115
The wolfguard split and go with the wolfscouts + 4 grey hunters squad. The runepriest goes with one of the squads in their rhino, and the wolf lord treats the fenrisian wolves as ablative wounds from shooting while trucking through cover.
Some of my thoughts for chopping and changing; swapping Jaws of the World Wolf for Living Lightning.
Changing the rhinos to razorbacks, removing the wolf lord and fenrisian cavalry for more razorbacks.
Switching the runepriest for Njal Nomates, running without the wolf lord, and in 1750 points probably without the wolf scouts as well while I rock along more razorbacks (probably ~6 or 7).
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While the wolf lord has been fantastic in most games, sometimes 3 wounds just isnt enough, and I wonder whether I really need to have a counter to the threats he's there to counter? Yes, with the dogs absorbing wounds he wrecks a unit of meganobs on his own, but is he ever actually going to need to do this?
Food for thought, and would love to hear others opinions.
- Charlie