So floating around the net is the new Nehekharan Lore. Take it with a pinch of salt. The most interesting point if this is correct is no magic charges.
Nehekharan Lore:
Lore Attribute:
The Restless Dead - D3 + 1 wounds if augment spell is successfully cast on friendly Nehekharan undead unit. Any unit can only be effected by the Desert Wind once per turn.
Signature Spell:
Khsar's Incantation of the Desert Wind - Cast on 8+. All unengaged friendly Nehekharan undead units within 12" may make a single move as if in the remaining moves sub-phase (cannot charge). All non-engaged friendlies can be instead targeted within 24" for a casting value of 16+. Any unit can only be effected by the Desert Wind once per turn.
1. DJaf's Incantation of Cursed Blades.
7+. Augment, range 12". Until the start of your next magic phase close combat attacks gain Killing Blow or Heroic Killing Blow special rule. If the unit already has Killing Blow or Heroic Killing Blow special abilty, it will work on a 'To wound' roll of 5 or 6+ while this spell is in play. Can increase range to 24" instead on a casting value of 10+
2. Neru's Incantation of Protection
9+. Augment range 12", until start of caster's next magic phase. 5+ ward save on a single friendly target unit. All friendly units within 12" can be targeted instead for 18+
3. Ptra's Incantation of Righteous Smiting
9+. Augment range 12" until start of caster's next magic phase. Target unit gains 1 attack (mounts, riders, models crewing chariots, monsters and war machines). If armed with a bow or great bow then get multiple shot (2) special rule. All friendly Nehekharan undead units can be targeted instead within 24" for 18+.
4. Usirian's Incantation of Vengeance
Hex range 18" 10+. Until start of caster's next magic phase target unit has its movement reduced by D3 to min of 1 & all terrain is treated as dangerous terrain if unit moves. Range can be extended to 36" for a casting value of 13+.
5. Usekhp's Incantation of Dessication
11+ Hex range 24". Target unit suffers -1 strength, -1 toughness (to min of 1). Until start of caster's next magic phase. Can instead choose to reduce by D3 (min of 1) for a casting value of 22+
6. Sakmet's Incantaion of the Skullstorm
Remains in Play. Magical Vortex 15+. Small template is placed on the board and a direction is nominated. Artillery dice is rolled and the number is multiplied by wizard level = amount template is moved in stated direction. Every model passed over or under the template suffers a single strength 4 hit. Misfire = place template over caster and scatter by wizards level in random direction. Use large round template for a casting value 25+. On subsequent turns, vortex moves randomly equal to role of artillery dice. If misfire, vortex dissipates instantly.
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